Showing posts with label space and environment. Show all posts
Showing posts with label space and environment. Show all posts

Tuesday, 18 February 2014

Production Art Environments and Prop



Windmill - Top

Windmill - Front

Windmill - Side
Street Scene - Front
Street Scene - Side
Street Scene - Top

Bowling Ball Prop



Monday, 25 November 2013

Kung-Fu Goddess Concept Art Further Development

Following the OGR I was trying to add more goddess element to the scene and change the lighting. I've tried a couple of different compositions to see how they would work to see what could be taken further and works best as a composition.

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5

5 is the one I think works best with the curtains but I am going to try changing this composition with the flower on the platform behind the curtains with the shrine at the bottom of the steps.

Friday, 15 November 2013

Kung-Fu Goddess Secret Lair Thumbnail 96-100

I tried creating a quick layout of an idea for my lair in Maya to test how it would work and to try and create a good composition for my concept art. I added some block colours to the scene for some of the thumbnails just to get a quick idea of how the colour scheme would work.
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Research on House of Flying Daggers and Uncharted 2

I have looked at the architecture of the rooms in the first scene of House of Flying Daggers following feedback to reference it. I also looked at the temple locations and the concept art for them in the Game Uncharted 2.

Secret Lair Thumbnaisl 71-84