Monday, 6 October 2014
Cars - A Hero's Journey
Ordinary World:
The ordinary world to the hero is the world of racing.
The Call to Adventure:
Hero's world is suddenly changed when he falls off the back of his lorry and ends up in Radiator Springs.
Refusal to the Call:
Wants to get back to his world of racing.
Meeting the Mentor:
Meets Doc Hudson, who he realizes is the Hudson Hornet, a famous racer.
Crossing the Threshold:
Commits to staying to fix the damage he caused.
Tests, Allies and Enemies:
Forms friendships with the people in the town and is tested by Doc Hudson.
Approach:
Being trained on a dirt track to try and get better at racing.
The Ordeal (Death and Rebirth):
Finishes fixing the road, but gains a new respect for the town and the people who live there.
The Reward:
The friendship of the town.
The Road Back:
The championship race, now has the support of his new friends as his new pit crew.
The Resurrection:
When he could win the race he stops and goes back to push Weathers over the finish line so he can finish his last race.
The Elixir:
Starts up his headquarters in the town to bring tourists back to the town and save it.
Labels:
hero's journey,
Narrative,
Year 2
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Cars is possibly a harder journey to define in terms of the Hero's journey steps because the main character is already a hero in his own world (a special world - we assume that he has already been on one journey to be a success). He is then forced (by fate) out of his comfort zone to a simpler place (back to an ordinary world) where he's asked to redefine his interpretation of both worlds. E.g...which one is special..in the end he has to find a way to combine both. His journey has no real quest as such (from his point of view) other than to leave the town and return to his previous life. I would argue that Cars is more of a post hero's journey story for those reasons.
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