Showing posts with label hero's journey. Show all posts
Showing posts with label hero's journey. Show all posts
Monday, 6 October 2014
Monsters Inc - The Archetype Hero's Journey
The Hero:
Sully - A scarer who is close to breaking the all-time scare record
The Mentor:
Waternoose - Trained Sully at scaring.
The Herald:
Celia Mae - Announces when Sully has beaten the all-time scare record.
The Shadow:
Randall - Sully's rival for the all-time scare record, who is also behind a scheme to kidnap children.
The Threshold Guardian:
Roz - In charge of which doors Sully goes through, and is also in charge of the organisation stopping him from looking after Boo.
The Trickster:
Boo - A human child who accidentally follows Sully into the monster world and is the cause of all the problems following.
The Shapeshifter:
Waternoose - The CEO of Monsters Inc. who trained Sully but later turns out to be working with Randall trying to kidnap children.
Allies:
Mike - Sully's assistant who is with him throughout his entire journey.
The Abominable Snowman - He helps Sully and Mike when they get banished from the Monster world.
Cars - A Hero's Journey
Ordinary World:
The ordinary world to the hero is the world of racing.
The Call to Adventure:
Hero's world is suddenly changed when he falls off the back of his lorry and ends up in Radiator Springs.
Refusal to the Call:
Wants to get back to his world of racing.
Meeting the Mentor:
Meets Doc Hudson, who he realizes is the Hudson Hornet, a famous racer.
Crossing the Threshold:
Commits to staying to fix the damage he caused.
Tests, Allies and Enemies:
Forms friendships with the people in the town and is tested by Doc Hudson.
Approach:
Being trained on a dirt track to try and get better at racing.
The Ordeal (Death and Rebirth):
Finishes fixing the road, but gains a new respect for the town and the people who live there.
The Reward:
The friendship of the town.
The Road Back:
The championship race, now has the support of his new friends as his new pit crew.
The Resurrection:
When he could win the race he stops and goes back to push Weathers over the finish line so he can finish his last race.
The Elixir:
Starts up his headquarters in the town to bring tourists back to the town and save it.
Subscribe to:
Posts (Atom)

