Sunday, 10 May 2015

Maya Submission Post

Pipeline 2 Games Modelling

Modelling Part 1 – Low Resolution
Modelling Part 2: UV Layout
Modelling Part 3: High Resolution

Maps Part 1 – Base Normal Maps
Maps Part 2 - Rope Normal Map
Maps Part 3 - Ambient Occlusion

Diffuse Maps – Stone Base
Diffuse Maps – Stone Pillars


Pipeline 2: Shader FX in Maya

Intro to Shader FX Networks
Shader Fx Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 4: Transparency
Shader FX Part 5: Reflections
Shader FX Part 6: UVs and Animation


L&R 2: Mental Ray Lighting Techniques

Mental ray Part 1: Samples & Quality Control
Mental ray Part 2: Final Gather
Mental ray Part 3: Linear Workflow
Mental ray Part 4: Physical Sun & Sky
Mental ray Part 5: Portal Lights
Mental ray Part 6: Mia Material X Shader
Mental ray Part 7: HDR Lighting and fixing incorrect metadata
Mental ray Part 8: Displacement Maps
Mental ray Part 9: Ambient Occlusion
Mental ray Part 11: Motion Blur
Mental ray Part 12: Mental Ray Proxies



Dynamics 1: Intro to Dynamics

Dynamics Part 1: Sketching Particles
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit from Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Animated Instances
Dynamics Part 15: Goal Weights
Dynamics Part 16: Conditional Goal Weights
Dynamics Part 17: Sprites


Film Reviews

Maya Tutorials Pipeline 2: Games Modelling

Low Resolution Modelling

High Resolution Modelling

Normal Maps

Diffuse Maps

Normal Maps

Occlusion Maps

Maya Tutorials Dynamics

Part 1

Part 3

Part 4

Part 5

Part 7

Part 8

Part 9

Part 10

Part 11

Part 12

Part 13

Part 14

Part 15

Part 16

Part 17

Maya Tutorials L & R 2: Mental Ray Lighting Techniques

Part 1: Samples and Quality Control


Part 2: Final Gather 01
Part 2: Final Gather 02



Part 4: Physical Sun & Sky Original

Part 4: Physical Sun & Sky 02
Part 4: Physical Sun & Sky 01



Part 5: Portal Lights

Part 6: MIA Material X


Part 7: HDR Dome

Part 8: Displacement Maps - Original
Part 8: Displacement Maps - Normal
Part 8: Displacement Maps - Vector


Part 8: Displacement Maps - Vector

Part 9 - Ambient Occlusion

Part 9 - Ambient Occlusion

Part 9 - Ambient Occlusion



Part 11: Motion Blur - None

Part 11: Motion Blur - Normal

Part 11: Motion Blur - Extreme

Part 11: Motion Blur - None

Part 11: Motion Blur - Maya Software

Part 11: Motion Blur - Maya Software

Part 11: Motion Blur - Maya Software


Part 12: Mental Ray Proxies

Part 12: Mental Ray Proxies

Part 12: Mental Ray Proxies

Part 12: Mental Ray Proxies


                               

Maya Tutorials Shader FX

ShaderFX Part 1

ShaderFX Part 2: Displacements

ShaderFX Part 3:Environment
ShaderFX Part 3: Fresnel
ShaderFX Part 3: Light Linking

ShaderFX Part 4: Transparency
ShaderFX Part 5: Reflectivity