I like the idea of you setting up the spore dispersal as some kind military exercise - I can see how this could work very nicely. In terms of 'animation' styles however, I'm going to suggest that you take a closer look at the 'style' of the most successful animations of late, as I think this might be a project best conceptualised via Illustrator's pen tool and flat colour, as opposed to anything too painterly; for example, check out the following, and you'll quickly see what I mean:
I think, in order to pursue this idea, you should develop your next set of thumbnails using limitation; limitation of colours, limitation of shading, and simplification of forms - think like you're making animation for television, as opposed to film - line art, flat colour, strong, simple shapes, consistent design etc.
OGR 06/03/2014
ReplyDeleteHey Tom,
I like the idea of you setting up the spore dispersal as some kind military exercise - I can see how this could work very nicely. In terms of 'animation' styles however, I'm going to suggest that you take a closer look at the 'style' of the most successful animations of late, as I think this might be a project best conceptualised via Illustrator's pen tool and flat colour, as opposed to anything too painterly; for example, check out the following, and you'll quickly see what I mean:
http://upload.wikimedia.org/wikipedia/en/9/95/Powerpuff_girls_characters.jpg
http://mark.random-article.com/risus/finn-n-jake.png
http://img4.wikia.nocookie.net/__cb20131101230728/renandstimpy/images/f/f2/Ren%26Stimpy.jpg
Also - take a look at these animation backgrounds - again, note strong form and flat, banded colour:
http://animationbackgrounds.tumblr.com/post/34118947482/some-more-looney-tunes-backgrounds-these-ones-are
I think, in order to pursue this idea, you should develop your next set of thumbnails using limitation; limitation of colours, limitation of shading, and simplification of forms - think like you're making animation for television, as opposed to film - line art, flat colour, strong, simple shapes, consistent design etc.