Sunday 10 May 2015

Maya Submission Post

Pipeline 2 Games Modelling

Modelling Part 1 – Low Resolution
Modelling Part 2: UV Layout
Modelling Part 3: High Resolution

Maps Part 1 – Base Normal Maps
Maps Part 2 - Rope Normal Map
Maps Part 3 - Ambient Occlusion

Diffuse Maps – Stone Base
Diffuse Maps – Stone Pillars


Pipeline 2: Shader FX in Maya

Intro to Shader FX Networks
Shader Fx Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 4: Transparency
Shader FX Part 5: Reflections
Shader FX Part 6: UVs and Animation


L&R 2: Mental Ray Lighting Techniques

Mental ray Part 1: Samples & Quality Control
Mental ray Part 2: Final Gather
Mental ray Part 3: Linear Workflow
Mental ray Part 4: Physical Sun & Sky
Mental ray Part 5: Portal Lights
Mental ray Part 6: Mia Material X Shader
Mental ray Part 7: HDR Lighting and fixing incorrect metadata
Mental ray Part 8: Displacement Maps
Mental ray Part 9: Ambient Occlusion
Mental ray Part 11: Motion Blur
Mental ray Part 12: Mental Ray Proxies



Dynamics 1: Intro to Dynamics

Dynamics Part 1: Sketching Particles
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit from Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Animated Instances
Dynamics Part 15: Goal Weights
Dynamics Part 16: Conditional Goal Weights
Dynamics Part 17: Sprites


Film Reviews

2 comments:

  1. Hi Tom :)

    I don't know if you're finished with Pete yet, but I have a favour to ask of you... I'd very much like to include The Witch's Cottage in the new 2015/16 Showreel I'll be editing together after New Designers. I know you intended to extend the sequence, and perhaps do those nighttime sequences etc. I'm hoping you might agree to revisit this project in terms of producing some additional content I can use in the showreel? I'm hoping I might get my hands on content by July 10th - do you think this is possible, and are you up for it? Obviously I can use the existing footage, but I somehow got the feeling there was more to this world and that you might be up for showing us a bit more of it...

    Let me know.

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  2. Hello, I am still doing work for Pete at the moment but this is something I've been planning on doing but have been too busy to do yet. There is a couple of shots I am planning on finalizing to extend the sequence but I don't think I will have enough time to get them ready and render in time for July 10th as it took extremely long time to render the short sequence I had and I am away next week. I will try and produce some extra content by then but this is something I was definitely going to do as soon as the work with Pete had finished and will hopefully have full done by the end of July if that will still be any use?

    ReplyDelete