Monday, 20 October 2014

Character Classes - Witch Silhouttes






Character - Game Ideas

Idea 1

Environment: Science   Mechanism: Skills   Character: Fragmentation

Card based game with a game mat and dice.

Set post nuclear fallout, with mutant human/hybrid creatures.
Character cards drawn from deck along with power ups. Each card would have stats and a set of special moves along with standard moves.
 One dice will include symbols of feet and fists to determine what the character fights with, as well as a standard dice to determine the number of hits.
Player wins by defeating the other players deck by killing all of there characters until there deck runs out.

Different power up cards and skill of building a deck is involved.

Idea 2

Environment: Fragmentation/Laws   Mechanism: Skills   Character: Science

3rd Person adventure game.

Set in a mixed terrain environment with multiple changing locations.
Scientists experiments have escaped from a lab and hes trying to recapture them before they wreak havoc on the world.
The creatures can affect the laws of physics and change the environment where they create a  nest. Changing the weather, the landscape and ability to move large objects around. Creating fragmented landscapes which the player would have to find there way through in order to recapture the creatures.
The player would require to create objects that would aid them in this, by finding base materials and combining them through trial and error to create ladders or bridges and going on to having to set up complex traps in order to capture the creatures, getting progressively more difficult to capture.


Idea 3

Environment: Fragmentation   Mechanism: Skills   Character: Science

App based game side scrolling game.

Scientist collecting different elements to create new compounds with.
Trial and error combination of elements to creature new compounds that can be used, such as gunpowder to clear a path.
Requires learning the combination of elements to clear the levels and reach the goals.


Narrative - Teen Character Design Idea

Teen Character

Narrative - Storyboard (Distract 3.6.4 onwards)

Part 1

Part 2

Thursday, 16 October 2014

@Alan Narrative - Alternative script

Alternative script for narrative project including the scientist character.

INT. Observation room
Light flickers on in observation room, revealing girl sat on a chair texting on her mobile phone.

INT. Viewing room
Scientist stood behind one way glass looking at a chart showing details about the girl.
Scientist puts down chart and presses a button.

Scientist Tannoy announcement
Initiate distraction 1.0.0
INT. Observation room
Girl continues to stare at her mobile phone, with no reaction to her surroundings.
Panel drops from the left side of the room.
Mechanical arm enters holding a pink unicorn doll.
The arm places the doll on the table near the girl.

INT. Viewing room
Scientist looking through the glass with a surprised expression.
Looks at his chart and then presses the button again.

INT. Observation room
The arm continues to push the doll closer to her.

INT. Viewing room
Scientist even more surprised, shaking his head.
Presses button.
It stops pushing the doll.
[Camera beeps]
Camera cuts out
Doll is removed while camera is out.

Camera turns back on.
Scientist Tannoy announcement
Initiate distraction 1.0.5

INT. Observation room
Girl continues to stare at her phone.
A panel from the floor slides to one side.
Enters another panel with a box upon it.
Panel tilts to the side, sliding the box onto the table.
Panel then exits through the floor.
[Muffled barking noises come from the box]
Girl remains unaware of the surroundings.

INT. Viewing room
Scientist urging her to looking through the box.
Slams his hands onto the window as he gets more frustrated.

INT. Observation room
Girl still remains unaware of the surroundings.

[Camera beeps]
Camera cuts out
Box is removed while camera is out.

Camera turns back on.
Scientist Tannoy announcement
Initiate distraction 3.6.4


INT. Observation room
Girl continues to use her phone, undistracted.

INT. Viewing room
Scientist looking very agitated and on edge, throws his chart away.
Opens a safety cover over a button, covers his eyes and presses the button.

INT. Observation room
A small bomb is lowered into the room, just above her head.
A countdown appears on the back wall.
Lights in the room start flashing red.
[Emergency siren starts up]
The girl continues to ignore everything but the phone.
10
9
INT. Viewing room
Scientist leaning in towards the window.
8
INT. Observation room
Girl carries on using her phone.
7
6
INT. Viewing room
Scientist leans in even closer to the window.
5
INT. Observation room
Girl carries on using her phone.
4
INT. Viewing room
Scientists face now pressed up against the window.
3
INT. Observation room
Girl carries on using her phone.

INT. Viewing room
Scientist banging on glass .
2
INT. Observation room
Girl carries on using her phone.

INT. Viewing room
Scientist falls to the floor exhausted.

1
INT. Observation room
Girl carries on using her phone.
0

Tiny amount of smoke comes out of bomb as the shell falls to the floor.
Lights turn back on
Girl still unaware and carries on using her phone.
[Camera beeps]
Camera cuts out

INT. Viewing room
Scientist looking through the glass, looking tired and lost the will to carry on the experiments.

INT. Observation room
Girl continues to look at the phone.
The battery dies in the phone.
Girl looks up and around the room in realization for a moment.

INT. Viewing room
Scientist jumps to life and presses his face up against the glass

INT. Observation room
She then looks down and pulls out another phone from her pocket.
Continues to use her phone.

INT. Viewing room
Scientist falls to his knees
[Camera beeps]
Camera cuts out.

Monday, 13 October 2014

Narrative - Scientist Character Thumbnails

Scientist Character 
Scientist Character

@Alan Shaun of the Dead - Narrative Structure & Hollywood

Exposition:
Liz breaks up with Shaun, for only ever wanting to go to the Winchester Pub.

Inciting Incident:
Shaun and Ed find what they think is a drunk woman in the garden, but discover it is a zombie after watching the news and realizing there has been a zombie apocalypse.

Rising Action:
Ignoring the news warning, Shaun goes to rescue his mum and Liz to take them to the Winchester to wait for the event to 'blow over'.

Climax:
Shaun fights off the zombies with Liz after they break through the barricade into the pub and retreats to the basement.

Falling Action:
Shaun and Liz are rescued by the army.

Denouement:
The zombie apocalypse is now under control and zombies are now have a place within society.

Maya Tutorials: Head Modelling Part 7

Head Modelling Part 7: Ears


Head Modelling Part 7: Ears

Tuesday, 7 October 2014

Character Briefing


'Fragmentation'
Breaking & Forming/Abstraction

'Skills'
Accuracy/Practice & Levels

'Science'
Experimentation/Laws

Narrative Story Ideas

1. A child in a workhouse/factory is trying to explain something has gone wrong and wants to alert the master. As he isn't allowed to speak while working without being punished he has to try and come up with a new ways of communicating such as miming/cue cards. After the master fails to understand a crash/explosion occurs behind them and the child runs off before he gets the blame.
(Would be set in Victorian Era workhouse/factory)

2. Day to day life of a child working in a factor and following their journey. Starting off happy/nervous but as the days go by the child becomes more and more part of the machine and less childlike with no voice at all about working there.
(Could be set in either Victorian Era or modern times)

3. Scientist working in a laboratory with chemicals while his child/children play noisily behind him. The noises keep making him nearly spill his work and distracted by the noises behind him he over-pours a chemical and results in it exploding in his face. So that he can get peace and quite while trying to work he makes the children sit still on a stool behind him while he declares children should be seen and not heard.

4. One teenager with a mobile in a lab and the scientists create different day to day scenarios ( i.e busy street, a date or school) slowly getting more dramatic (War, apocalypse or extreme weather) to see what it would take to get a teen to get off the phone and interact with the real world, to be heard instead of seen.
(Would be set in a Modern day lab)

5. Scientist/Inventor working in a laboratory, on a machine while a noisy child keeps distracting him resulting in him breaking the machine he was working on. He decides to lure the child into a machine with the intention of removing his mouth, he tries his machine but accidentally removes his ears, he tries again but accidentally removes his nose. The final time he manages to make his mouth disappear, allowing him to peacefully carry on his work. 

Monday, 6 October 2014

Monsters Inc - The Archetype Hero's Journey


The Hero:

Sully - A scarer who is close to breaking the all-time scare record

The Mentor:

Waternoose - Trained Sully at scaring.

The Herald:

Celia Mae - Announces when Sully has beaten the all-time scare record.

The Shadow:

Randall - Sully's rival for the all-time scare record, who is also behind a scheme to kidnap children.

The Threshold Guardian:

Roz - In charge of which doors Sully goes through, and is also in charge of the organisation stopping him from looking after Boo.

The Trickster:

Boo - A human child who accidentally follows Sully into the monster world and is the cause of all the problems following.

The Shapeshifter:

Waternoose - The CEO of Monsters Inc. who trained Sully but later turns out to be working with Randall trying to kidnap children.

Allies:

Mike - Sully's assistant who is with him throughout his entire journey.
The Abominable Snowman - He helps Sully and Mike when they get banished from the Monster world.

Cars - A Hero's Journey


Ordinary World: 

The ordinary world to the hero is the world of racing.

The Call to Adventure:

Hero's world is suddenly changed when he falls off the back of his lorry and ends up in Radiator Springs.

Refusal to the Call:

Wants to get back to his world of racing.

Meeting the Mentor:

Meets Doc Hudson, who he realizes is the Hudson Hornet, a famous racer.

Crossing the Threshold:

Commits to staying to fix the damage he caused.

Tests, Allies and Enemies:

Forms friendships with the people in the town and is tested by Doc Hudson.

Approach:

Being trained on a dirt track to try and get better at racing.

The Ordeal (Death and Rebirth):

Finishes fixing the road, but gains a new respect for the town and the people who live there.

The Reward:

The friendship of the town.

The Road Back:

The championship race, now has the support of his new friends as his new pit crew.

The Resurrection:

When he could win the race he stops and goes back to push Weathers over the finish line so he can finish his last race.

The Elixir:

Starts up his headquarters in the town to bring tourists back to the town and save it.

Maya Tutorials: Head Modelling Part 5

Head Modelling Part 5: The Eyes

Friday, 3 October 2014

Narrative Story Rethink: New Ideas

Possible story ideas for the narrative project;

1. A child in a workhouse/factory is trying to explain something has gone wrong and wants to alert the master. As he isn't allowed to speak while working without being punished he has to try and come up with a new ways of communicating such as miming/cue cards. After the master fails to understand a crash/explosion occurs behind them and the child runs off before he gets the blame.
(Would be set in Victorian Era workhouse/factory)

2. Day to day life of a child working in a factor and following their journey. Starting off happy/nervous but as the days go by the child becomes more and more part of the machine and less childlike with no voice at all about working there.
(Could be set in either Victorian Era or modern times)

3. Scientist working in a laboratory with chemicals while his child/children play noisily behind him. The noises keep making him nearly spill his work and distracted by the noises behind him he over-pours a chemical and results in it exploding in his face. So that he can get peace and quite while trying to work he makes the children sit still on a stool behind him while he declares children should be seen and not heard.

Lip Sync Part 3: Adding Phoneme's & Viseme's


Maya Tutorials: Head Modeling Part 4

Head Modelling Part 4: The Lips