Wednesday, 9 October 2013

Cinematic Spaces OGR

1 comment:

  1. OGR 11/10/2013

    Hey Tom,

    I like what I'm seeing on your blog more and more. You're a quiet one - as of now - but it hasn't gone unnoticed that you're pushing your own development along and moving into more interesting image-making with each new thumbnail.

    In terms of your visual concept, I like the idea you using the fictional moon as opposed to your own actual knowledge of the moon - but I do think you could be more daring and more fantastical in terms of your first thumbnail if this is the case. If memory serves, there's the moment in your chapters when all the flowers open on the moon; it just seems to me, in terms of concept art, that a painting combining the pod, with the terrain, with alien flowers is a gift, because there's just so much potential for design there - for example, in terms of the alien flowers, you could approach that in any number of ways; I don't know, combining this sort of thing...

    with these sorts of scenes:

    In a way, your thumbnail seems like it's forgotten your idea of keeping the moon as a thoroughly 'alien' planet; I just think you could be having more fun with this - and designing more 'stuff'!

    Another example of 'fun-to-be-had' is those Selenite machines; now, again, what is your actual design concept for those machines? Why do they look the way they do? What is your visual concept? For example, one way of working up some appropriately 'alien' machines is to think about the civilisation that created it; they're insectoid, right - so maybe insectoid moon creatures might make machines in their own image, which means you could derive your equipment from looking at things like this:

    Consider making this ant into a simple silhouette and then layering it/combining it/mirroring it etc. until you start to 'see' potential forms for machines - I'm just using this as an example - not as an instruction, my principle point being is that I want to see you designing everything in your scenes, and therefore thinking about all the elements of your world.

    The lighting in your excerpts is a gift, because it absolutely encourages dramatic effects; I've shared these links with a few of you know, but just check out the strident use of colour exemplified by Disney for the courage to go bold with all that unearthly blue colour:



    Notice the use of rim-lighting - a hard, bright accenting of the edges of objects to make them pop forwards and used to define strong shapes - something to think about.

    Your final thumbnail - with the crystals: I know the extract calls for a claustrophobic quality, but I can't help thinking that, in your capacity as a concept artist, you should actually consider opening out this composition and going for something a bit more 'widescreen' and properly filmic - and get some sense of scale in there.

    In short, I want you to design more stuff (which isn't the same as just painting more stuff), and I want you to dial up the drama and the sense of awe and adventure in your story. Have some fun, Tom.